using System.Runtime.CompilerServices; Console.Beep(); Console.WriteLine("Welcome to generic RPG!"); Console.WriteLine("What is your name, hero?"); string userName = Console.ReadLine(); Console.WriteLine("What race are you?"); string userRace = Console.ReadLine(); Console.WriteLine("What class are you?"); string userClass = Console.ReadLine(); Console.WriteLine("What is your age?"); int userAge = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("What weapon do you use on your missions?"); string userWeapon = Console.ReadLine(); Console.WriteLine("Character created!"); Console.WriteLine("Name: " + userName); Console.WriteLine("Race: " + userRace); Console.WriteLine("Class: " + userClass); Console.WriteLine("Age: " + userAge); Console.WriteLine("Weapon: " + userWeapon); Console.WriteLine("\n"); Console.WriteLine("Ready to start your adventure, " + userName + "?"); Console.WriteLine("Press any key to spawn in..."); Console.ReadKey(); Console.Beep();